Talk:Soundscape: Difference between revisions
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When will custom soundscapes for HL2 Single Player be enabled?--[[User:Fitzroy doll|Fitzroy doll]] 01:39, 18 Apr 2006 (PDT) | When will custom soundscapes for HL2 Single Player be enabled?--[[User:Fitzroy doll|Fitzroy doll]] 01:39, 18 Apr 2006 (PDT) | ||
:I know it's old, but they are now. --[[User:Sortie|Sortie]] 22:40, 9 April 2009 (UTC) | :I know it's old, but they are now. --[[User:Sortie|Sortie]] 22:40, 9 April 2009 (UTC) | ||
::Heh - thanks! I originally asked this in relation to whether you could create custom soundscapes for standalone maps in HL2 single player in the same way that you can crate custom soundscapes for standalone maps for CS:S. The answer then (and now, as far as I'm aware) is no - you must set it up as a mod in order for this to work, which is a better solution overall in any case.--[[User:Fitzroy doll|Fitzroy doll]] 10:13, 10 April 2009 (UTC) |
Revision as of 03:13, 10 April 2009
Is there any way to preview a soundscape? --TomEdwards 03:42, 15 Jul 2005 (PDT)
The key for a soundfile is "wave". Is it possible to use *.mp3 files instead of *.wav files? If yes, do *.wav files have any notable advantages over mp3s?
- I believe you'll need the Miles Sound System license & software to incorporate MP3 into the Source game sfx engine (currently only mp3 is available for music). (user:Robertprice45)
- That sounds like a buncha garbage to me...—ts2do (Talk | @) 12:38, 20 Dec 2005 (PST)
- http://www.vorbis.com/ --TomEdwards 01:48, 21 Dec 2005 (PST)
- You should be able to use MP3s in your soundscapes with no problem. Freakwolfe
- http://www.vorbis.com/ --TomEdwards 01:48, 21 Dec 2005 (PST)
- That sounds like a buncha garbage to me...—ts2do (Talk | @) 12:38, 20 Dec 2005 (PST)
When will custom soundscapes for HL2 Single Player be enabled?--Fitzroy doll 01:39, 18 Apr 2006 (PDT)
- I know it's old, but they are now. --Sortie 22:40, 9 April 2009 (UTC)
- Heh - thanks! I originally asked this in relation to whether you could create custom soundscapes for standalone maps in HL2 single player in the same way that you can crate custom soundscapes for standalone maps for CS:S. The answer then (and now, as far as I'm aware) is no - you must set it up as a mod in order for this to work, which is a better solution overall in any case.--Fitzroy doll 10:13, 10 April 2009 (UTC)