Half-Life: Source Bugs: Difference between revisions
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*Some sounds are wrong. I've encountered several examples, but the most jarring one so far was in the Lambda Complex, after the fight with the black ops, but before being let in to the elevator by the scientist (the one who drew straws). When you move up to the blast door an Alien Grunt opens it from the other side, and in the original game the door opened (quite appropriately) with a heavy rumbling sound. In HL:S it opens with a squeaky hinged door sound. --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 00:11, 13 February 2009 (UTC) | *Some sounds are wrong. I've encountered several examples, but the most jarring one so far was in the Lambda Complex, after the fight with the black ops, but before being let in to the elevator by the scientist (the one who drew straws). When you move up to the blast door an Alien Grunt opens it from the other side, and in the original game the door opened (quite appropriately) with a heavy rumbling sound. In HL:S it opens with a squeaky hinged door sound. --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 00:11, 13 February 2009 (UTC) | ||
:*This is not a bug. Most door and button sounds are enhanced with Half-Life 2 sounds. | :*This is not a bug. Most door and button sounds are enhanced with Half-Life 2 sounds. | ||
*Some world sounds are not played in Half-Life: Source. This is easy to notice in some Xen levels. | |||
[[Category:Feedback]] | [[Category:Feedback]] |
Revision as of 13:08, 8 April 2009
This is a page for reporting bugs in Half-Life: Source.
Weapons
Pistol
- Magazine capacity is 18 rounds, when it should be 17 --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
.357 Magnum
- The chrome effect is absent --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
Shotgun
- The chrome effect is absent --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
Sounds
- Some sounds are wrong. I've encountered several examples, but the most jarring one so far was in the Lambda Complex, after the fight with the black ops, but before being let in to the elevator by the scientist (the one who drew straws). When you move up to the blast door an Alien Grunt opens it from the other side, and in the original game the door opened (quite appropriately) with a heavy rumbling sound. In HL:S it opens with a squeaky hinged door sound. --MattyDienhoff «talk» 00:11, 13 February 2009 (UTC)
- This is not a bug. Most door and button sounds are enhanced with Half-Life 2 sounds.
- Some world sounds are not played in Half-Life: Source. This is easy to notice in some Xen levels.