Func elevator: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
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{{wrongtitle|title=func_elevator}} | {{wrongtitle|title=func_elevator}} | ||
{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}} | |||
== Entity description== | == Entity description== |
Revision as of 20:25, 23 February 2009

Entity description
A brush entity that's designed to be used for a player-usable button. When used by the player, it moves to a pressed position.
Template:Brushmodel
For an example of a func_elevator
, refer to a decompiled copy of Valve's 4th level of the No Mercy campaign.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- top
- bottom
Inputs
- MoveToFloor
Outputs
- OnPressed