VERTEX BUFFER SIZE: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 4: Line 4:
== Resolution to VERTEX_BUFFER_SIZE ==
== Resolution to VERTEX_BUFFER_SIZE ==


[[Image:Vertex_buffer_error_1.jpg|thumbnail|This is an example of a brush with too many vertex's.]]This happens when a brush/or several brushes are grouped, causing too many vertex's to be rendered on one object. To fix the problem, tie these high vertex count brushes/grouped brushes to a "func_detail" entity, and that should fix the problem. If the error persists, its most likely that you missed a brush or two, just revise your map looking for those unwanted high vertex brushes.
[[Image:Vertex_buffer_error_1.jpg|thumbnail|This is an example of a brush with too many vertex's.]]This happens when your map is clogged up with too many brushes/brushes with many vertex's. Try making small brushes that are close to each other a "func_detail". Do this to as mush of the map as possible to stop this occuring.





Revision as of 05:41, 9 May 2009

Template:Wrongtitle The VERTEX_BUFFER_SIZE is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.

Resolution to VERTEX_BUFFER_SIZE

This is an example of a brush with too many vertex's.

This happens when your map is clogged up with too many brushes/brushes with many vertex's. Try making small brushes that are close to each other a "func_detail". Do this to as mush of the map as possible to stop this occuring.