Template:O Breakable: Difference between revisions
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{{ScrollBox|title=Breakable|noscroll=true| | |||
; <code>OnBreak</code> | |||
: Fired when this breakable breaks. {{activator|breaker}} | |||
; <code>OnTakeDamage</code> | |||
: The breakable has taken damage. | |||
; <code>OnHealthChanged <[[float]]></code> | |||
: The health of the breakable has changed. Passes the new value as a [[normal]]ised percentage of max health. | |||
; <code>OnPhysCannonDetach</code> | |||
: Prop has started its <code>ACT_PHYSCANNON_DETACH</code> [[activity]] (caused by the [[gravity gun]] ripping it from a wall). | |||
; <code>OnPhysCannonAnimatePreStarted</code> | |||
; <code>OnPhysCannonAnimatePullStarted</code> | |||
: Prop has started its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> or <code>ACT_PHYSCANNON_ANIMATE</code> activities. Both are caused by the player trying to grab the prop with the gravity gun; <code>ANIMATE_PRE</code> plays once, then <code>ANIMATE</code> starts looping. | |||
; <code>OnPhysCannonAnimatePostStarted</code> | |||
: Prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun). | |||
; <code>OnPhysCannonPullAnimFinished</code> | |||
: Prop has finished all gravity-gun related animations. | |||
{{O Targetname}} | {{O Targetname}} | ||
}} | |||
Revision as of 04:26, 18 September 2009
Breakable:
OnBreak
- Fired when this breakable breaks. (!activator is the breaker)
OnTakeDamage
- The breakable has taken damage.
OnHealthChanged <float>
- The health of the breakable has changed. Passes the new value as a normalised percentage of max health.
OnPhysCannonDetach
- Prop has started its
ACT_PHYSCANNON_DETACH
activity (caused by the gravity gun ripping it from a wall). OnPhysCannonAnimatePreStarted
OnPhysCannonAnimatePullStarted
- Prop has started its
ACT_PHYSCANNON_ANIMATE_PRE
orACT_PHYSCANNON_ANIMATE
activities. Both are caused by the player trying to grab the prop with the gravity gun;ANIMATE_PRE
plays once, thenANIMATE
starts looping. OnPhysCannonAnimatePostStarted
- Prop has started its
ACT_PHYSCANNON_ANIMATE_POST
activity (caused by the player letting the prop go from the gravity gun). OnPhysCannonPullAnimFinished
- Prop has finished all gravity-gun related animations.