Env physimpact: Difference between revisions
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(→Availability: added availability section) |
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*{{kv parentname}} | *{{kv parentname}} | ||
*'''angles''' | *'''angles''' | ||
:< | :<angle> Direction to project the impact. | ||
*'''magnitude''' | *'''magnitude''' | ||
:< | :<float> Strength of the impact. | ||
*'''distance''' | *'''distance''' | ||
:< | :<float> How far to project the impact (if 0 uses a default value). | ||
*'''directionentityname''' | *'''directionentityname''' | ||
:<target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used. | :<target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used. |
Revision as of 18:28, 8 October 2005
Entity Description
An entity that will cause a physics impact on another entity.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <angle> Direction to project the impact.
- magnitude
- <float> Strength of the impact.
- distance
- <float> How far to project the impact (if 0 uses a default value).
- directionentityname
- <target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used.
Flags
- 1 : No fall-off
- 2 : Infinite Length
- 4 : Ignore Mass
Inputs
- Trigger the impact