Template:KV TriggerOnce: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
Line 1: Line 1:
{{kv targetname}}
{{kv targetname}}
* {{kv parentname}}
* {{KV Parentname}}
: If a trigger does not start out with a parent, but rather gets one during run-time, this value should be set to a static entity. This is so the entity's solidity is set to VPhysics rather than BSP.
: If a trigger does not start out with a parent, but rather gets one during run-time, this value should be set to a static entity. This is so the entity's solidity is set to VPhysics rather than BSP.
* {{KV Origin}}
* {{KV Origin}}

Revision as of 22:35, 19 January 2009

Template:Kv targetname

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
If a trigger does not start out with a parent, but rather gets one during run-time, this value should be set to a static entity. This is so the entity's solidity is set to VPhysics rather than BSP.
  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
  • filtername
<filterclass> Filter to use to see if activator triggers me. See the filter_activator_name entity for further explanation.