Template:KV TriggerOnce: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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Line 4: | Line 4: | ||
* {{kv origin}} | * {{kv origin}} | ||
* {{KV EnableDisable}} | * {{KV EnableDisable}} | ||
* {{ | * {{KV Global}} | ||
* '''filtername''' | * '''filtername''' | ||
: <filterclass> Filter to use to see if activator triggers me. See the [[filter_activator_name]] entity for further explanation. | : <filterclass> Filter to use to see if activator triggers me. See the [[filter_activator_name]] entity for further explanation. |
Revision as of 22:34, 19 January 2009
- If a trigger does not start out with a parent, but rather gets one during run-time, this value should be set to a static entity. This is so the entity's solidity is set to VPhysics rather than BSP.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- filtername
- <filterclass> Filter to use to see if activator triggers me. See the filter_activator_name entity for further explanation.