Info radar target: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: Automated text replacement (-\{\|\r +{| class=standard-table))
(Type 2 is "teleporter", Type 4 doesn't exist)
Line 24: Line 24:
| 0 || Beacon
| 0 || Beacon
|-
|-
| 1 ||
| 1 || Teleporter
|-
|-
| 2 || [[Dog]]
| 2 || [[Dog]]
|-
|-
| 3 ||
| 3 || {{Todo|The only target with type 3 is in the map ep2_outland_12 at 254.492 -7054.56 -12.9773}}
|-
| 4 ||
|}
|}
==Inputs==
==Inputs==

Revision as of 10:36, 22 February 2010

Template:Wrongtitle

Entity Description

Radar target spot for car

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • radius
<integer>
  • invisible
<boolean>
  • mode
Literal Value Description
0
1
  • type
Literal Value Description
0 Beacon
1 Teleporter
2 Dog
3
Todo: The only target with type 3 is in the map ep2_outland_12 at 254.492 -7054.56 -12.9773

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs