Game text tf: Difference between revisions
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Warning:Don't use quotation characters (") in the Text Message field (not even
Note: This entity will not display when using the TF2 minimal HUD.
m (Robot: Automated text replacement (-\{\|\r +{| class=standard-table)) |
Darkimmortal (talk | contribs) No edit summary |
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*{{I Targetname}} | *{{I Targetname}} | ||
*'''Display''' | *'''Display''' | ||
:Display the message text. | :Display the message text for approximately one second. | ||
== Outputs == | == Outputs == |
Revision as of 13:12, 10 August 2009
Entity description
An entity that displays text on players' screens. This text can be defined directly in the Hammer editor (unlike the similar env_message entity). This entity is suitable for stand alone bsp maps, if they are not to be localized.

\"
characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor. Instead, you use detailed quotes (i.e. “ and ”).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- message
- <string> Message to display on screen. \n signifies a new line in the text.
- icon
- <string> Hud icon (from mod_textures.res) to display.
- display_to_team
- <choices> Audience
Literal Value Description 0 Everyone 2 Red Team Only 3 Blue Team Only
- background
- <choices> Background Panel Color
Literal Value Description 0 Grey 2 Red 3 Blue
Inputs
- Display
- Display the message text for approximately one second.