GetAbsOrigin(): Difference between revisions
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'''<code>GetAbsOrigin()</code>''' returns the world | '''<code>GetAbsOrigin()</code>''' returns the absolute (i.e. [[world]]-relative) [[origin]] of an entity as a [[vector]]. Sister function '''<code>SetAbsOrigin()</code>''' sets it. | ||
The origin is actually stored in local space (i.e [[parent]]-relative), meaning that the Abs functions perform a conversion before returning. If you can, use the more direct <code>[[GetLocalOrigin()]]</code> and <code>[[SetLocalOrigin()]]</code> instead. | |||
== Alternatives == | == Alternatives == | ||
A different approach for finding an origin can be useful, particularly when dealing with a [[brush entity]] which might not have one stored. Bear in mind that these alternatives are all significantly slower than <code>GetAbsOrigin()</code>! | |||
;<code>WorldSpaceCenter()</code> | ; [[Vector]] <code>WorldSpaceCenter()</code> | ||
:Returns the centre of an entity's [[object-aligned bounding box]] | : Returns the centre of an entity's [[object-aligned bounding box]]. | ||
;<code>[[CollisionProp()]]->CalcNearestPoint( | ; void <code>[[CollisionProp()]]->CalcNearestPoint(&vecWorldPt,*pVecNearestWorldPt)</code> | ||
: | : Finds the nearest point on the entity's [[OBB]] to <code>vecWorldPt</code>. Modifies <code>pVecNearestWorldPt</code> with the result. | ||
{{TODO| | {{TODO|Do these OBB functions work with vphysics?}} | ||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 10:57, 14 April 2009
GetAbsOrigin()
returns the absolute (i.e. world-relative) origin of an entity as a vector. Sister function SetAbsOrigin()
sets it.
The origin is actually stored in local space (i.e parent-relative), meaning that the Abs functions perform a conversion before returning. If you can, use the more direct GetLocalOrigin()
and SetLocalOrigin()
instead.
Alternatives
A different approach for finding an origin can be useful, particularly when dealing with a brush entity which might not have one stored. Bear in mind that these alternatives are all significantly slower than GetAbsOrigin()
!
- Vector
WorldSpaceCenter()
- Returns the centre of an entity's object-aligned bounding box.
- void
CollisionProp()->CalcNearestPoint(&vecWorldPt,*pVecNearestWorldPt)
- Finds the nearest point on the entity's OBB to
vecWorldPt
. ModifiespVecNearestWorldPt
with the result.
Todo: Do these OBB functions work with vphysics?