Template:BasicCSSweapon: Difference between revisions
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* {{O Targetname}} | * {{O Targetname}} | ||
* {{O Weapon}} | * {{O Weapon}} | ||
<includeonly>[[Category:Counter-Strike: Source Entities]] [[Category:Weapons]]</includeonly> |
Revision as of 03:53, 16 March 2011
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- ammo
- <int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually.
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.