Logic active autosave: Difference between revisions
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* '''TriggerHitPoints''' | * '''TriggerHitPoints''' | ||
: <integer> If started looking for an opportunity, save when hitpoints reach this level. | : <integer> If started looking for an opportunity, save when hitpoints reach this level. | ||
* ''' | * '''TimeToTrigger''' | ||
: <float> If > 0, how long to try and get a save off before giving up | : <float> If > 0, how long to try and get a save off before giving up | ||
* '''DangerousTime''' | * '''DangerousTime''' | ||
: <float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold | : <float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold | ||
==Inputs== | ==Inputs== | ||
* {{I Targetname}} | * {{I Targetname}} |
Revision as of 15:42, 21 April 2011
Template:Wrongtitle Template:Base point ep2
Entity Description
An entity that is used to look for opportunities to autosave.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- MinimumHitPoints
- <integer> Start looking for an opportunity to save if player drops below this hitpoint level.
- TriggerHitPoints
- <integer> If started looking for an opportunity, save when hitpoints reach this level.
- TimeToTrigger
- <float> If > 0, how long to try and get a save off before giving up
- DangerousTime
- <float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.