Logic active autosave: Difference between revisions

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m (Robot: fixing template case.)
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* '''TriggerHitPoints'''
* '''TriggerHitPoints'''
: <integer> If started looking for an opportunity, save when hitpoints reach this level.
: <integer> If started looking for an opportunity, save when hitpoints reach this level.
* '''TimeToTrigget'''
* '''TimeToTrigger'''
: <float> If > 0, how long to try and get a save off before giving up
: <float> If > 0, how long to try and get a save off before giving up
* '''DangerousTime'''
* '''DangerousTime'''
: <float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
: <float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
==Inputs==
==Inputs==
* {{I Targetname}}
* {{I Targetname}}

Revision as of 15:42, 21 April 2011

Template:Wrongtitle Template:Base point ep2

Entity Description

An entity that is used to look for opportunities to autosave.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • MinimumHitPoints
<integer> Start looking for an opportunity to save if player drops below this hitpoint level.
  • TriggerHitPoints
<integer> If started looking for an opportunity, save when hitpoints reach this level.
  • TimeToTrigger
<float> If > 0, how long to try and get a save off before giving up
  • DangerousTime
<float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs