Npc rocket turret: Difference between revisions
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{{ | [[File:Rocket_turret.jpg|thumb|right|150px|Aperture Science Rocket Turret]] | ||
{{portal point|npc_rocket_turret}} | |||
==Entity Description== | ==Entity Description== | ||
Aperture Science Rocket Turret | Aperture Science Rocket Turret | ||
==Keyvalues== | ==Keyvalues== | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
* {{KV Parentname}} | * {{KV Parentname}} | ||
* {{KV Angles}} | * {{KV Angles}} | ||
==Inputs== | ==Inputs== | ||
* {{I Targetname}} | * {{I Targetname}} | ||
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* '''Destroy''' | * '''Destroy''' | ||
: Sets this turret to it's destroyed state. | : Sets this turret to it's destroyed state. | ||
==Outputs== | ==Outputs== | ||
* {{O Targetname}} | * {{O Targetname}} | ||
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* '''OnDeath''' | * '''OnDeath''' | ||
: Fired after this turret finishes its destroy think and begins its death think. | : Fired after this turret finishes its destroy think and begins its death think. | ||
Revision as of 06:29, 23 April 2011
Entity Description
Aperture Science Rocket Turret
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
- SetTarget
- <string> Sets the target for this turret to attack.
- Destroy
- Sets this turret to it's destroyed state.
Outputs
- OnFoundTarget
- Fired when the rocket turret finds an unobstructed target.
- OnLostTarget
- Fired when turret's target is blocked.
- OnDeath
- Fired after this turret finishes its destroy think and begins its death think.