Func changeclass: Difference between revisions
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{{wrongtitle|title=func_changeclass}} | {{wrongtitle|title=func_changeclass}} | ||
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==Entity Description== | ==Entity Description== | ||
Designates an instant class change room for a team. | Designates an instant class change room for a team. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 18:17, 19 December 2010
Entity Description
Designates an instant class change room for a team.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
This entity doesn't have any flags.
Inputs
- Template:I tfteam
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle the enabled/disabled status of this entity.