Func regenerate: Difference between revisions
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== Entity description == | == Entity description == | ||
Designates a resupply area for a team. | Designates a resupply area for a team. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 18:20, 19 December 2010
Template:Wrongtitle Template:Tf2 brush
Entity description
Designates a resupply area for a team.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- StartDisabled
- <boolean>
- associatedmodel
- <target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
Flags
This entity doesn't have any flags.
Inputs
- SetTeam
- <int> Changes the entity's team.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Toggle
- Toggle the enabled/disabled status of this entity.