Game forcerespawn: Difference between revisions
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{{wrongtitle|title=game_forcerespawn}} | {{wrongtitle|title=game_forcerespawn}} | ||
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==Entity Description== | ==Entity Description== | ||
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed). | Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed). | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 18:24, 19 December 2010
Template:Wrongtitle
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is a point entity available in Team Fortress 2.
Entity Description
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
This entity doesn't have any flags.
Inputs
- ForceRespawn
- Force players to respawn and remove buildings, grenades, etc., from the world..
- ForceRespawnSwitchTeams
- Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
Outputs
- OnForceRespawn
- Sent when the entity respawns the players.