Template:O BasePropPhysics: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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: Fired when this entity becomes awake (collision/force is applied to it while it's asleep). | : Fired when this entity becomes awake (collision/force is applied to it while it's asleep). | ||
* '''OnPhysGunPickup''' | * '''OnPhysGunPickup''' | ||
: Fired when the player picks up the prop with the physcannon or +USE. {{ | : Fired when the player picks up the prop with the physcannon or +USE. {{PlAct}} {{EP1 add|Deprecated}} | ||
* '''OnPhysGunDrop''' | * '''OnPhysGunDrop''' | ||
: Fired when the player drops the prop with the physcannon or +USE. {{ | : Fired when the player drops the prop with the physcannon or +USE. {{PlAct}} | ||
* '''OnPlayerUse''' | * '''OnPlayerUse''' | ||
: Fired when the player tries to +USE the physbox. This output will fire only if the ''Generate output on +USE'' spawnflag is set. {{ | : Fired when the player tries to +USE the physbox. This output will fire only if the ''Generate output on +USE'' spawnflag is set. {{PlAct}} | ||
* '''{{EP1 add|OnPhysGunOnlyPickup}}''' | * '''{{EP1 add|OnPhysGunOnlyPickup}}''' | ||
: Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output. | : Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output. |
Revision as of 20:13, 19 January 2009
- OnMotionEnabled
- Fired when motion is enabled on this prop, either via the Health Level to Override Motion keyvalue or from the EnableMotion input.
- OnAwakened
- Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
- OnPhysGunPickup
- Fired when the player picks up the prop with the physcannon or +USE. (!activator is the player.) Deprecated (in all games since
)
- OnPhysGunDrop
- Fired when the player drops the prop with the physcannon or +USE. (!activator is the player.)
- OnPlayerUse
- Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set. (!activator is the player.)
- OnPhysGunOnlyPickup (in all games since
)
- Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
- OnPlayerPickup (in all games since
)
- Fired whenever the player picks up this prop (with the physcannon or with +USE).