Env zoom: Difference between revisions
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{{ | {{base point|env_zoom}} | ||
== Entity description == | == Entity description == | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV|Seconds to reach target|float|Amount of time it should take to reach the specified FOV.}} | |||
{{KV|Target FOV|integer|FOV that this entity should set the player's FOV to when active.}} | |||
{{KV Targetname}} | |||
== Flags == | == Flags == | ||
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== Inputs == | == Inputs == | ||
{{IO|Zoom|Start controlling the player's FOV.}} | |||
{{IO|UnZoom|Stop controlling the player's FOV.}} | |||
{{I Targetname}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
[[Category:GUI Entities]] |
Revision as of 09:25, 7 June 2011
Entity description
An entity that can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
Keyvalues
- Seconds to reach target ([todo internal name (i)]) <float>
- Amount of time it should take to reach the specified FOV.
- Target FOV ([todo internal name (i)]) <integer>
- FOV that this entity should set the player's FOV to when active.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Allow Suit Zoom
Inputs
- Zoom
- Start controlling the player's FOV.
- UnZoom
- Stop controlling the player's FOV.