Prop combine ball: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
No edit summary
Line 1: Line 1:
{{wrongtitle|title=prop_combine_ball}}
{{wrongtitle|title=prop_combine_ball}}
 
{{hl2 point|prop_coombine_ball}}<br>
==Entity Description==
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage.


==Availability==
{{in game|point}} {{game|HL2}}
{{in game|point}} {{game|HL2}}
{{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}}
{{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}}
Line 21: Line 19:
==Outputs==
==Outputs==
*{{O BasePropPhysics}}
*{{O BasePropPhysics}}
[[Category:Entities]]

Revision as of 07:54, 12 September 2011

Template:Wrongtitle Template:Hl2 point
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Template:In game Template:Game Template:In code

Keyvalues

  • Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

  • Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

  • Note.pngNote:Page left for viewable history, content moved to prop_physics
  • Explode
Explode

Outputs

  • Note.pngNote:Page left for viewable history, content moved to prop_physics