Prop combine ball: Difference between revisions
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{{wrongtitle|title=prop_combine_ball}} | {{wrongtitle|title=prop_combine_ball}} | ||
{{hl2 point|prop_coombine_ball}}<br> | |||
A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | A prop that physically simulates as a single rigid body. It can be constrained to other [[prop_physics|physics object]]s using [[phys_hinge|hinge]]s or other [[constraint]]s. It can also be configured to break when it takes enough damage. | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}} | {{in code|class=class_c_prop_combine_ball.html CPropCombineBall|file=c__prop__combine__ball_8cpp-source.html hl2_dll\prop_combine_ball.cpp}} | ||
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==Outputs== | ==Outputs== | ||
*{{O BasePropPhysics}} | *{{O BasePropPhysics}} | ||
Revision as of 07:54, 12 September 2011
Template:Wrongtitle
Template:Hl2 point
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Template:In game Template:Game Template:In code
Keyvalues
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Flags
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Inputs
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- Explode
- Explode
Outputs
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