Npc cranedriver: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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The NPC used to drive cranes. | The NPC used to drive cranes. | ||
{{immobile npc}} | {{immobile npc}} | ||
{{ | {{NPCNote}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 20:03, 19 January 2009
Entity description
The NPC used to drive cranes.

Keyvalues
- Vehicle (vehicle) <targetname>
- Vehicle to drive.
- releasepause
- <float> Pause time before dropping a ForceDrop specified object.
Flags
- Start Inactive : [65536]
Inputs
- StartFiring
- Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
- StopFiring
- Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
- GotoPathCorner <targetname >
- Tell the driver to go to a specific path corner and continue from there.
- ForcePickup <target_destination>
- Force the driver to pickup the specified entity (by targetname)
- ForceDrop <target_destination>
- Force the driver to drop the currently held object at the specified entity's location.
Outputs
- Template:O basenpc
- OnPickedUpObject
- Fired when the ForcePickup specified object has been picked up.
- OnDroppedObject
- Fired when the ForceDrop specified object has been dropped.
- OnPausingBeforeDrop
- Fired at the start of the pause before dropping the ForceDrop specified object.