Info darknessmode lightsource: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
||
Line 11: | Line 11: | ||
* {{I EnableDisable}} | * {{I EnableDisable}} | ||
==Outputs== | ==Outputs== | ||
* {{ | * {{O Targetname}} | ||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 20:10, 19 January 2009
Entity Description
AI Darkness Lightsource
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- LightRadius
- <float> The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.