Info darknessmode lightsource: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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* {{I EnableDisable}}
* {{I EnableDisable}}
==Outputs==
==Outputs==
* {{o targetname}}
* {{O Targetname}}
[[Category:Half-Life 2: Episode One Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 20:10, 19 January 2009

Template:Wrongtitle

Entity Description

AI Darkness Lightsource

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • LightRadius
<float> The radius around this lightsource in which Alyx will be able to see enemies.

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs