Game player team: Difference between revisions
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==Outputs== | ==Outputs== | ||
*{{ | *{{O Targetname}} |
Revision as of 20:10, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that changes the team of the player who activates it.
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- target
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Flags
- 1 : Remove On fire
- 2 : Kill Player
- 4 : Gib Player