Env spark: Difference between revisions

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==Outputs==
==Outputs==


* {{o targetname}}
* {{O Targetname}}

Revision as of 20:08, 19 January 2009

Template:Wrongtitle Template:Base point

Entity Description

env_spark with directional, glowing medium sized sparks
Env spark.png

An entity used to create sparks at its origin.

Note.pngNote:By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the Directional flag and direct the entity downwards.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • MaxDelay
<integer> The longest delay between sparks (in seconds).
  • Magnitude
<integer> The size of the sparks. Feel free to try other values than the following:
Literal Value Description
1 Small
2 Medium
5 Large
8 Huge
  • TrailLength
<choices> Spark Trail Length
Literal Value Description
1 Short
2 Medium
3 Long

Flags

  • 64 : Start ON
  • 128 : Glow
  • 256 : Silent
  • 512 : Directional

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • StartSpark
Start the spark effect.
  • StopSpark
Stop the spark effect.
  • ToggleSpark
Toggle the on/off state of the spark effect.
  • SparkOnce
Spark once.

Outputs