Dod control point master: Difference between revisions
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* '''cpm_timer_team''' | * '''cpm_timer_team''' | ||
: <choices> Which team wins when timer expires | : <choices> Which team wins when timer expires | ||
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! Literal Value || Description | ! Literal Value || Description | ||
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* '''SetTeam <choices>''' | * '''SetTeam <choices>''' | ||
: Used for the filtering of this entity | : Used for the filtering of this entity | ||
:{| | :{| class=standard-table | ||
! Literal Value || Description | ! Literal Value || Description | ||
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Revision as of 20:31, 19 January 2009
Entity Description
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- point_give_delay_time
- <integer> Time between point gives ( seconds )
- cpm_group
- <string> Group Name
- cpm_use_timer
- <boolean> Use round timer?
- cpm_timer_team
- <choices> Which team wins when timer expires
Literal Value Description 0 No 2 Allies 3 Axis
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <choices>
- Used for the filtering of this entity
Literal Value Description 0 No 2 Allies 3 Axis
Outputs
- OnAlliesWin
- trigger when the allies win... used for playing victory songs if you wish.
- OnAxisWin
- trigger when the axis win... used for playing victory songs if you wish.