Item item crate: Difference between revisions
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==Outputs== | ==Outputs== | ||
* {{ | * {{O BasePropPhysics}} | ||
* '''OnBreak''' | * '''OnBreak''' | ||
: Fires when broken. | : Fires when broken. |
Revision as of 20:05, 19 January 2009
Entity Description
A supply crate. Creates its specified content when broken.
Keyvalues
Note:Page left for viewable history, content moved to prop_physics
- CrateType
- <integer> Deprecated
- ItemClass
- <pointentityclass> Class name of the entity to spawn when the crate is broken. Suggested point entity: item_dynamic_resupply
- ItemCount
- <integer> Number of items to emit upon breakage
Flags
Note:Page left for viewable history, content moved to prop_physics
Inputs
Note:Page left for viewable history, content moved to prop_physics
- DamageFilter:
- SetDamageFilter <string >
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
- Break
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for health. If the breakable's health reaches zero it will break. Use Break input instead of 0.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
Outputs
Note:Page left for viewable history, content moved to prop_physics
- OnBreak
- Fires when broken.
- OnHealthChanged <float>
- Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].
See also
- Crates for basic crates
- item_ammo_crate for the infinite-ammo bins