Info apc missile hint: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
(bot-assisted cleanup)
Line 1: Line 1:
{{cleanup}}
{{wrongtitle|title=info_apc_missile_hint}}
info_apc_missile_hint


Something that helps APC missiles guide. If the missile can hit the associated target entitybetween the time it takes the current enemy to enter + leave the hint, then the missile will guide to the entity.
==Entity Description==
Something that helps APC missiles guide. If the missile can hit the associated target entity between the time it takes the current enemy to enter + leave the hint, then the missile will guide to the entity.


KEYS
==Availability==
{{in game|brush}} {{game|HL2}}
{{in code|class=CInfoAPCMissileHint|file=weapon_rpg.cpp}}


Name targetname <target_source> The name that other entities refer to this entity by.
==Keyvalues==
*{{kv Targetname}}
*{{kv Origin}}
*{{kv Angles}}
*{{kv EnableDisable}}
*'''target'''
:<target_destination> The entity that the missile will guide towards if the conditions are met.


Origin (X Y Z) origin <origin> The position of this entity's center in the world. Rotating entities typically rotate around their origin.
==Inputs==
*{{i Targetname}}
*{{i EnableDisable}}


Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
==Outputs==
*{{o Targetname}}


Start Disabled StartDisabled <choices>
[[Category:Entities]]
 
Target Entity target <target_destination> The entity that the missile will guide towards if the conditions are met.
 
 
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
Enable Enable this entity.
 
Disable Disable this entity.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Revision as of 20:28, 7 October 2005

Template:Wrongtitle

Entity Description

Something that helps APC missiles guide. If the missile can hit the associated target entity between the time it takes the current enemy to enter + leave the hint, then the missile will guide to the entity.

Availability

Template:In game Template:Game Template:In code

Keyvalues

<target_destination> The entity that the missile will guide towards if the conditions are met.

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs