Trigger auto crouch: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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* {{kv targetname}}
* {{kv targetname}}
* {{KV Angles}}
* {{KV Angles}}
* {{kv origin}}
* {{KV Origin}}


== Flags ==
== Flags ==

Revision as of 19:49, 19 January 2009

Note.pngNote:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.

Entity description

Automatically crouch the survivor - part of a system created by Valve to divert the attention from controls so that players are focused on the horroristic environment instead.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.

Flags

  • 1: ?