Point apc controller: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
*{{ | *{{KV Targetname}} | ||
*{{KV Angles}} | *{{KV Angles}} | ||
*'''yawrate''' | *'''yawrate''' |
Revision as of 19:57, 19 January 2009
Entity Description
APC Controller
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- yawrate
- <float>
- yawtolerance
- <float>
- pitchrate
- <float>
- pitchtolerance
- <float>
- rotatestartsound
- <sound>
- rotatesound
- <sound>
- rotatestopsound
- <sound>
- minRange
- <float> Minmum target range.
- maxRange
- <float> Maximum target range.
- targetentityname
- <target_destination> Name of entity I should follow/attack.
Flags
- 1 : Active
Inputs
- Activate
- Turn the APC rockets on
- Deactivate
- Turn the APC rockets off (go dormant)
Outputs
- OnFireAtTarget
- Fires when a valid target is found and the APC should shoot rockets