Info apc missile hint: Difference between revisions

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==Keyvalues==
==Keyvalues==
*{{kv Targetname}}
*{{KV Targetname}}
*{{KV Origin}}
*{{KV Origin}}
*{{KV Angles}}
*{{KV Angles}}

Revision as of 19:40, 19 January 2009

Template:Wrongtitle

Entity Description

A brush entity that helps guide rockets fired by the Prop vehicle apc.

If the missile can hit the specified target entity within the time it takes the target to enter and leave the apc_missile_hint brush, the missile will steer towards the target.

Availability

Template:In game Template:Game Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • target
<target_destination> The entity that the missile will guide towards if the conditions are met.

Flags

None.

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs