Func regenerate: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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== Keyvalues == | == Keyvalues == | ||
* {{ | * {{KV Targetname}} | ||
* {{kv tfteam}} | * {{kv tfteam}} | ||
* '''StartDisabled''' | * '''StartDisabled''' |
Revision as of 19:58, 19 January 2009
Entity description
Designates a resupply area for a team.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Template:Kv tfteam
- StartDisabled
- <boolean>
- associatedmodel
- <target_destination> The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
Flags
This entity doesn't have any flags.
Inputs
- SetTeam
- <int> Changes the entity's team.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Toggle
- Toggle the enabled/disabled status of this entity.