Template:BasicCSSweapon: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{ | * {{KV Angles}} | ||
* '''ammo''' | * '''ammo''' | ||
: <int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually. | : <int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually. |
Revision as of 19:42, 19 January 2009
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- ammo
- <int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually.
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
Outputs
- Template:O targetname
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.