Template:BasicCSSweapon: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Keyvalues==
==Keyvalues==
* {{kv targetname}}
* {{kv targetname}}
* {{kv angles}}
* {{KV Angles}}
* '''ammo'''
* '''ammo'''
: <int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually.
: <int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually.

Revision as of 19:42, 19 January 2009

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • ammo
<int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually.

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.