Point bugbait: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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==Keyvalues== | ==Keyvalues== | ||
*{{ | *{{KV Targetname}} | ||
*'''Enabled''' | *'''Enabled''' | ||
:{{boolean}} Start Enabled | :{{boolean}} Start Enabled |
Revision as of 19:57, 19 January 2009
Entity Description
Bugbait sensor point
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled
- <boolean> Start Enabled
- radius
- <float> Sensor Radius
Flags
- 1 : Do not call antlions to position
- 2 : Don't activate on thrown bugbait splashes
- 4 : Don't activate on squeezed bugbait
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity
Outputs
- Template:O targetname
- OnBaited
- Fires when bugbait lands within a radius of the sensor. (!activator is the bugbait thrower)