Point bugbait: Difference between revisions
		
		
		
		
		
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m (Robot: fixing template case.)  | 
				m (Robot: fixing template case.)  | 
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| Line 9: | Line 9: | ||
==Keyvalues==  | ==Keyvalues==  | ||
*{{  | *{{KV Targetname}}  | ||
*'''Enabled'''  | *'''Enabled'''  | ||
:{{boolean}} Start Enabled  | :{{boolean}} Start Enabled  | ||
Revision as of 18:57, 19 January 2009
Entity Description
Bugbait sensor point
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Enabled
 
- <boolean> Start Enabled
 
- radius
 
- <float> Sensor Radius
 
Flags
- 1 : Do not call antlions to position
 - 2 : Don't activate on thrown bugbait splashes
 - 4 : Don't activate on squeezed bugbait
 
Inputs
- EnableDisable:
 
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
- Toggle
 
- Toggle this entity
 
Outputs
- Template:O targetname
 - OnBaited
 
- Fires when bugbait lands within a radius of the sensor. (!activator is the bugbait thrower)