Func ladderendpoint: Difference between revisions
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Note:This entity is non-functional in Counter-Strike: Source. In CS:S, use func_ladder instead.
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
* {{ | * {{KV Angles}} | ||
*'''target''' | *'''target''' | ||
:<target_destination> A ladder goes between any two func_ladderendpoints pointing at each other. | :<target_destination> A ladder goes between any two func_ladderendpoints pointing at each other. |
Revision as of 19:42, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity used to specify the endpoints of a ladder. This entity is functional, but has been replaced by the easier-to-use func_useableladder entity. Left in only for backwards-compatibility!
To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time. The angle determines in which direction the player leaves the ladder if the player presses the +jump button.

- See also Working Ladders
Availability
Template:In game Template:Game-base In code it is represented by class CFuncLadderEndPoint, defined in func_ladder_endpoint.cpp.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- target
- <target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.