Move keyframed: Difference between revisions
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m (Robot: fixing template case.) |
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== Keyvalues == | == Keyvalues == | ||
*{{kv targetname}} | *{{kv targetname}} | ||
*{{ | *{{KV Parentname}} | ||
*'''NextKey''' <target_destination> | *'''NextKey''' <target_destination> | ||
:Name of the next keyframe along this keyframe path. | :Name of the next keyframe along this keyframe path. |
Revision as of 19:50, 19 January 2009
Entity description
Keyframed Move Behavior
Keyvalues
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- NextKey <target_destination>
- Name of the next keyframe along this keyframe path.
- MoveSpeed <integer>
- (units per second)
- PositionInterpolator <choices>
- Linear (simple transition)
- Catmull-Rom Spline (smoothed transition)
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.