Cycler: Difference between revisions
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Revision as of 19:42, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity used to display a model for testing purposes. Shooting it will cycle through the model's animations.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- <studio>
- skin
- <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
- sequence
- <integer> Default animation sequence for the model to be playing after spawning.
Flags
- 1 : Not Solid
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- SetSequence <string>
- Sets the cycler's sequence.
- Alpha <integer>
- Sets the cycler's alpha value.