Trigger autosave: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
* {{ | * {{KV Targetname}} | ||
* '''NewLevelUnit''' | * '''NewLevelUnit''' | ||
: {{boolean}} If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels. | : {{boolean}} If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels. |
Revision as of 19:56, 19 January 2009
Entity description
A brush entity that triggers an auto-save when the player enters its volume.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- NewLevelUnit
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- DangerousTimer
- <float> The number of seconds the player must survive before this autosave takes effect.