Point flesh effect target: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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==Inputs== | ==Inputs== | ||
* {{ | * {{I Targetname}} | ||
* {{I Parentname}} | * {{I Parentname}} | ||
*; SetRadius : <vector> Sets a new radius and time to interpolate to it(as a vector <Size> <Time in Seconds>). | *; SetRadius : <vector> Sets a new radius and time to interpolate to it(as a vector <Size> <Time in Seconds>). |
Revision as of 19:39, 19 January 2009
Entity Description
Used to create flesh interior effects - i.e. seeing under the skin - in conjunction with the $flesh
shader parameter. Ep2's Alyx model is already set up to work with it.
Dedicated Console Variables
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Radius
- <float> (8) Radius of the effect when active.
Flags
- None
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- SetRadius
- <vector> Sets a new radius and time to interpolate to it(as a vector <Size>