Info radar target: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
m (Robot: fixing template case.)
Line 33: Line 33:
|}
|}
==Inputs==
==Inputs==
* {{i targetname}}
* {{I Targetname}}
* {{I Parentname}}
* {{I Parentname}}
* {{I EnableDisable}}
* {{I EnableDisable}}

Revision as of 19:38, 19 January 2009

Template:Wrongtitle

Entity Description

Radar target spot for car

Keyvalues

<integer>
  • invisible
<boolean>
  • mode
Literal Value Description
0
1
  • type
Literal Value Description
0 Beacon
1
2 Dog
3
4

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs