Func recharge: Difference between revisions

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==Inputs==
==Inputs==
*{{i targetname}}
*{{I Targetname}}
*{{I Parentname}}
*{{I Parentname}}
*'''Recharge'''
*'''Recharge'''

Revision as of 19:37, 19 January 2009

Template:Wrongtitle

Entity Description

A brush entity (as opposed to the model-based item_suitcharger) that recharges the HEV suit's battery power.

Availability

Template:In game Template:Game Template:In code

Dedicated Console Variables

  • sk_suitcharger (Default: 75)
<integer>
  • sk_suitcharger_citadel (Default: 500)
<integer>
  • sk_suitcharger_citadel_maxarmor (Default: 200)
<integer>

Keyvalues

<integer> Minimum light level.

Flags

  • 8192 : Citadel recharger

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Recharge
  • SetCharge <integer> (in all games since Half-Life 2: Episode One)
This sets the remaining charge in the charger to whatever value you specify

Outputs

Remaining Charge
  • OnHalfEmpty
Half-Empty
  • OnEmpty
Empty
  • OnFull
Recharged to full.
  • OnPlayerUse
Fired when the player +USEs the charger. Template:Plact