Func conveyor: Difference between revisions
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m (Robot: fixing template case.) |
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*{{i targetname}} | *{{i targetname}} | ||
*{{I Parentname}} | *{{I Parentname}} | ||
*{{ | *{{I Shadow}} | ||
*'''ToggleDirection''' | *'''ToggleDirection''' | ||
:ToggleDirection | :ToggleDirection |
Revision as of 19:33, 19 January 2009
Template:Wrongtitle Template:Base brush Template:In code
Entity Description
A brush entity that functions as a conveyor belt, with a moving surface. Template:Brushmodel
Availability
This Brush-based Entity is available in all Source Games. In code it is represented by class CFuncConveyor, defined in bmodels.cpp.
Keyvalues
- <angle> The direction conveyor moves.
- speed
- <string> Conveyor Speed.
- _minlight
- <string> The minimum level of ambient light that hits this brush.
Flags
- 1 : No Push
- 2 : Not Solid
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.
- ToggleDirection
- ToggleDirection
- SetSpeed
- SetSpeed