Env ar2explosion: Difference between revisions

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env_ar2explosion


AR2 explosion visual effect. Big, volume-filling brown cloud. Does not cause damage or emit sound.
==Entity Description==
AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.


KEYS
==Availability==
{{in game|point}} {{game|HL2}}
{{in code|class=CEnvAR2Explosion|file=ar2_explosion.cpp}}


Name targetname <target_source> The name that other entities refer to this entity by.
==Keyvalues==
*{{kv targetname}}
*{{kv parentname}}
*'''material'''
:<material> The material to use for each particle in the explosion.


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
==Inputs==
*{{i targetname}}
*{{i parentname}}
*'''Explode'''
:Make the explosion effect.


Particle Material material <material> The material to use for each particle in the explosion.
==Outputs==
*{{o targetname}}


 
[[Category:Entities]]
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
Explode Make the explosion effect.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Revision as of 14:05, 7 October 2005

Template:Wrongtitle

Entity Description

AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.

Availability

Template:In game Template:Game Template:In code

Keyvalues

<material> The material to use for each particle in the explosion.

Inputs

Make the explosion effect.

Outputs