Env muzzleflash: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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<!--This entity doesn't have any flags.--> | <!--This entity doesn't have any flags.--> | ||
==Inputs== | ==Inputs== | ||
* {{ | * {{I Targetname}} | ||
* {{I Parentname}} | * {{I Parentname}} | ||
* '''Fire''' | * '''Fire''' |
Revision as of 19:37, 19 January 2009
Entity Description
Muzzle Flash
Todo: Write a better description.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv angles
- parentattachment
- <string> The name of an attachment on the parent to hierarchically attach to.
- scale
- <float> Size of the muzzle flash.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Fire
- Fires the effect once.