Env explosion: Difference between revisions
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==Inputs== | ==Inputs== | ||
* {{ | * {{I Targetname}} | ||
* {{I Parentname}} | * {{I Parentname}} |
Revision as of 19:37, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that creates an explosion at its origin.
Keyvalues
- iMagnitude
- <integer> The amount of damage done by the explosion.
- iRadiusOverride
- <integer> If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- fireballsprite
- <sprite>
- rendermode
- <choices>
Literal Value Description 0 Normal 4 Solid 5 Additive
Flags
- 1 : No Damage
- 2 : Repeatable
- 4 : No Fireball
- 8 : No Smoke
- 16 : No Decal
- 32 : No Sparks
- 64 : No Sound
- 128 : Random Orientation
- 256 : No Fireball Smoke
- 512 : No particles
- 1024 : No DLights
- 2048 : Don't clamp Min
- 4096 : Don't clamp Max
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Explode
- Triggers the explosion.