Env ar2explosion: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{ | *{{I Targetname}} | ||
*{{I Parentname}} | *{{I Parentname}} | ||
*'''Explode''' | *'''Explode''' |
Revision as of 19:36, 19 January 2009
Entity Description
AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.
Availability
Template:In game Template:Game In code it is represented by class CEnvAR2Explosion, defined in hl2_dll\ar2_explosion.cpp.
Keyvalues
- <material> The material to use for each particle in the explosion.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Explode
- Make the explosion effect.