Env ar2explosion: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Inputs==
==Inputs==
*{{i targetname}}
*{{I Targetname}}
*{{I Parentname}}
*{{I Parentname}}
*'''Explode'''
*'''Explode'''

Revision as of 19:36, 19 January 2009

Template:Wrongtitle

Entity Description

AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.

Availability

Template:In game Template:Game In code it is represented by class CEnvAR2Explosion, defined in hl2_dll\ar2_explosion.cpp.

Keyvalues

<material> The material to use for each particle in the explosion.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Explode
Make the explosion effect.

Outputs