Func playerinfected clip: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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* {{i targetname}}
* {{i targetname}}
* {{i renderfields}}
* {{i renderfields}}
* {{i parentname}}
* {{I Parentname}}
* {{i shadow}}
* {{i shadow}}
* {{I EnableDisable}}
* {{I EnableDisable}}

Revision as of 19:32, 19 January 2009

Template:Wrongtitle

Entity description

A brush entity in Left 4 Dead which prevents infected players in versus from accessing an area. Appears as a white no access symbol in-game which is only visible when the player is standing close. Template:Brushmodel

Keyvalues

<boolean> Used to disable dynamic shadows being cast on this entity.
  • InputFilter
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in hierarchy with a moving object of some kind, and the player can stand on this brush.

Flags

2: Ignore player +USE

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs