Prop physics override: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
* {{ | * {{KV BasePropPhysics}} | ||
* '''health''' | * '''health''' | ||
: <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here. | : <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here. |
Revision as of 19:45, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
A prop type that will override the properties built into its model, making it work like a prop_physics
entity. The health of props can also be overridden by using this entity.
Generally, if a prop_physics
in your map has been removed because its model wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics
, without any drawbacks.
Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
- prop_physics
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
Keyvalues
Note:Page left for viewable history, content moved to prop_physics
- health
- <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.
Flags
Note:Page left for viewable history, content moved to prop_physics
Inputs
Note:Page left for viewable history, content moved to prop_physics
- Ignite