Func platrot: Difference between revisions
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m (Robot: fixing template case.) |
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==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I Parentname}} | ||
*{{I BasePlat}} | *{{I BasePlat}} | ||
*{{i shadow}} | *{{i shadow}} |
Revision as of 19:31, 19 January 2009
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that moves vertically, and can rotate while doing so. Template:Brushmodel
Availability
Template:In game Template:Game-base In code it is represented by class CFuncPlatRot, defined in trains.cpp.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv origin
- Template:Kv angles
- Template:Kv renderfields
- Template:Kv shadow
- noise1
- <sound> The sound to play when the brush moves.
- noise2
- <sound> The sound to play when the brush stops moving.
- speed
- <integer> Speed at which the brush rotates, in degrees per second.
- height
- <integer> The vertical distance from the starting position that this platform moves. If negative, the platform will lower.
- rotation
- <integer> The amount this platform should rotate as it moves, in degrees.
- _minlight
- <string> The minimum level of ambient light that hits this brush.
Flags
- 1 : Toggle
- 64 : X Axis
- 128 : Y Axis
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- BasePlat:
- Toggle
- Toggles the platform's state.
- GoUp
- Tells the platform to go up.
- GoDown
- Tells the platform to go down.