Template:Fl BasePropPhysics: Difference between revisions
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m (Robot: fixing template case.) |
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* Start Asleep | |||
* | * Don't take physics damage | ||
* | * Debris - Don't collide with the player or other debris | ||
* | * Motion Disabled | ||
* {{Fl BreakableProp}} | * {{Fl BreakableProp}} | ||
* | * Enable motion on Physcannon grab | ||
* | * Not affected by rotor wash | ||
* | * Generate output on +USE | ||
* | * Prevent pickup | ||
* | * Prevent motion enable on player bump | ||
* | * Debris with trigger interaction | ||
* {{EP1 add| | * {{EP1 add|Force server-side (Multiplayer only; see [[sv_pushaway_clientside_size]].)}} | ||
* {{EP1 add|Physgun can ALWAYS pick up. No matter what.}} | |||
* {{EP1 add| |
Revision as of 10:50, 20 July 2009
- Start Asleep
- Don't take physics damage
- Debris - Don't collide with the player or other debris
- Motion Disabled
- BreakableProp:
- Break on Touch : [16]
- Break on Pressure : [32]
- Will break after being stood on for
PressureDelay
seconds.Note:Some models will break instantly if this is or isn't set. (e.g.
militiawindow02_breakable.mdl
,window_industrial.mdl
)
- Enable motion on Physcannon grab
- Not affected by rotor wash
- Generate output on +USE
- Prevent pickup
- Prevent motion enable on player bump
- Debris with trigger interaction
- Force server-side (Multiplayer only; see sv_pushaway_clientside_size.) (in all games since
)
- Physgun can ALWAYS pick up. No matter what. (in all games since
)