Item item crate: Difference between revisions
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==Inputs== | ==Inputs== | ||
* {{ | * {{I BasePropPhysics}} | ||
* {{i damagefilter}} | * {{i damagefilter}} | ||
* '''Break''' | * '''Break''' |
Revision as of 19:27, 19 January 2009
Entity Description
A supply crate. Creates its specified content when broken.
Keyvalues
- Template:Kv basepropphysics
- CrateType
- <integer> Deprecated
- ItemClass
- <pointentityclass> Class name of the entity to spawn when the crate is broken. Suggested point entity: item_dynamic_resupply
- ItemCount
- <integer> Number of items to emit upon breakage
Flags
Note:Page left for viewable history, content moved to prop_physics
Inputs
Note:Page left for viewable history, content moved to prop_physics
- Template:I damagefilter
- Break
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for health. If the breakable's health reaches zero it will break. Use Break input instead of 0.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
Outputs
- Template:O basepropphysics
- OnBreak
- Fires when broken.
- OnHealthChanged <float>
- Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].
See also
- Crates for basic crates
- item_ammo_crate for the infinite-ammo bins